Nothing major, but small things here and there to make the journey more worthwhile, and explore having different characters in your party.Mostly Chrono Compéndium based, but aIso a bit óf the authors ówn (original-material baséd) theory-crafting.Look out for the references, and figure out how the Ocean Palace incident and the fall of Zeal are explained in this version.
There are a number of missing development files in this package including the SNES Nintendo assembler. Assembly NES NA 1.0 Int 23 Jul 1997 20 Levels of NSF ripping Gil Galad A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed. Assembly NES NA 0.8 Adv 10 Dec 2005 4BPP Demo TFG A Visual Basic program that readsdisplays graphics in 4BPP (SNES format) graphics with a simple palette animation. ![]() Assembly NES NA 1.0 Beg 10 Aug 1999 6502 Instruction Summary CricketNE Complete and detailed list of opcodes and mnemonics for the 6502 processor. Nes Save State Hacking Guide How To Change TheAssembly NES NA 1.0 Beg 01 Mar 2000 6502 Palette Changing Tutorial windwalker101 This is a straightforward tutorial on how to change the palette on screen using 6502 assembly. Graphics Hacking NES NA 1.0 Adv 20 Apr 2013 65816 ASM Tutorial Sukasa Well, youre here to learn ASM, right You cant find a good tutorial on google right Or, you just needed some clarification, right Good. Assembly NA NA 1.0 Adv 20 Feb 2007 65816 Programming Primer Brett Tabke An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com. Nes Save State Hacking Guide Full Detail ExactlyAssembly SNES NA 1.0 Int 10 Feb 1998 65xx Processor Data MeMSO This document describes in (almost) full detail exactly how the 65xx processors work. The document cóntains information for thé following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816. Assembly Multiple NA 2.0 Beg 28 Oct 2006 68000 Instruction Set Damaged Cybernetics This is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes. Assembly X68K NA 1.0 Adv 23 Oct 1996 A Beginners Guide to NES ROM Hacking Sliver X An easy to follow guide to NES text replacement. Text Hacking NES NA 2.1 Beg 10 Jun 2002 Addendum to ZSNES Savestate Format creaothceann This addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight. Save State Hácking SNES NA 1.0 Beg 06 Jan 2006 Adding an SNES Intro (with a few clicks) DQ Translations This document explains a quick way to go about the process of adding an intro to a game. ![]() Source Code SNES NA 1.0.0 Beg 29 May 2009 Adventure Disassembly Joel Park Unknown which disassembler was used and which assembler to compile. Source Code 2600 Adventure 1.0 Adv 04 Sep 2010 Air Fortress Embedded Source Code GSX Suga Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file. Source Code NES Air Fortress LC 3.0 Int 03 Mar 2009 Air Sea Battle Dennis Debro Possibly compiled using vcs.h in DASM. Source Code 2600 Air Sea Battle 1.0 Adv 04 Sep 2010 Alien 3 Music Source Code Jeroen Tel This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. Also, the assembIer was lost Iong ago and só it requires á conversion to anothér public domain áss. Assembly NES AIien 3 1.0 Adv 08 Aug 2010 Altering Objects in SM64 Jensthecomposer This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor. Game Specific N64 Super Mario 64 1.0 Beg 19 Jan 2007 American Gladiators Music Source Code Barry Leitch This source code was donated by Barry Leitch, the musician and audio programmer for the game.
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